Orrery
A GPU-accelerated N-body gravitational simulator
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orrery::viz::Colour Struct Reference

A colour in linear light, before tone mapping. More...

#include <orrery/viz/point_renderer.hpp>

Public Attributes

float red = 1
float green = 1
float blue = 1

Detailed Description

A colour in linear light, before tone mapping.


The documentation for this struct was generated from the following file: