Orrery
A GPU-accelerated N-body gravitational simulator
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viz Directory Reference

Files

 
camera.hpp
 The camera, as three angles and a distance.
 
gl_api.hpp
 The OpenGL entry points this renderer uses, and only those.
 
image.hpp
 An 8-bit colour image, and the one format this project writes it in.
 
matrix4.hpp
 The 4-by-4 transforms a camera needs, and nothing else.
 
point_renderer.hpp
 Drawing a few hundred thousand point masses as a field of stars.
 
tone_map.hpp
 Turning accumulated light into pixels.
 
viewer_window.hpp
 A window with an OpenGL context, and the controls that drive the camera.