Orrery
A GPU-accelerated N-body gravitational simulator
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orrery::solvers::ForceSolver Member List

This is the complete list of members for orrery::solvers::ForceSolver, including all inherited members.

AccelerationField()=default (defined in orrery::integrators::AccelerationField)orrery::integrators::AccelerationFieldprotected
AccelerationField(const AccelerationField &)=default (defined in orrery::integrators::AccelerationField)orrery::integrators::AccelerationFieldprotected
AccelerationField(AccelerationField &&)=default (defined in orrery::integrators::AccelerationField)orrery::integrators::AccelerationFieldprotected
evaluate(core::Vec3Span< const core::Real > positions, std::span< const core::Real > masses, core::Vec3Span< core::Real > accelerations)=0orrery::integrators::AccelerationFieldpure virtual
ForceSolver()=default (defined in orrery::solvers::ForceSolver)orrery::solvers::ForceSolverprotected
ForceSolver(const ForceSolver &)=default (defined in orrery::solvers::ForceSolver)orrery::solvers::ForceSolverprotected
ForceSolver(ForceSolver &&)=default (defined in orrery::solvers::ForceSolver)orrery::solvers::ForceSolverprotected
interaction_count() const noexcept=0orrery::solvers::ForceSolverpure virtual
name() const noexcept=0orrery::solvers::ForceSolverpure virtual
operator=(const ForceSolver &)=default (defined in orrery::solvers::ForceSolver)orrery::solvers::ForceSolverprotected
operator=(ForceSolver &&)=default (defined in orrery::solvers::ForceSolver)orrery::solvers::ForceSolverprotected
operator=(const AccelerationField &)=default (defined in orrery::integrators::AccelerationField)orrery::integrators::AccelerationFieldprotected
operator=(AccelerationField &&)=default (defined in orrery::integrators::AccelerationField)orrery::integrators::AccelerationFieldprotected
reset_interaction_count() noexcept=0orrery::solvers::ForceSolverpure virtual
softening() const noexcept=0orrery::solvers::ForceSolverpure virtual
~AccelerationField()=default (defined in orrery::integrators::AccelerationField)orrery::integrators::AccelerationFieldvirtual
~ForceSolver() override=defaultorrery::solvers::ForceSolver